Rules:Dragons

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These are the official character rules for Dragons. For the story-based description of them, go here.

Common Name: Dragon
Proper Name: Draco draconis
Class: Minor Race
Tech Bias: Neutral
Available Power Types: All
History and Background Page: Dragons

Major Racial Advantages:

Dragon Hoard: The accumulation of wealth is an obsession for dragons, as it also grants them power. To qualify for addition to their Dragon Hoard, the dragon must obtain items of value (either tech-level items or economic units) by trickery or force -- they cannot be gained through a dragon's own production technique, nor can they be freely given to the dragon. For every base tech day in their Hoard, or three economic units, their effective PL is increased. Their PL is recalculated as if that many tech days had been applied to their PL as PT-to-PL, virtually increasing it to a maximum of double their actual PL. If treasure is stolen from their Hoard, their PL is recalculated after twenty-four hours to reflect the reduction of their Hoard. The maximum amount that Dragon Hoard may virtually increase their PL by may be increased via techniques. Dragons are allowed to have multiple Hoards, but the calculation for Dragon Hoard is solely based on the last Hoard they slept on -- they may not calculate it from all their Hoards combined if they elect to separate them. Dragons begin with one Hoard at application. Establishing a new Hoard or replacing a stolen one costs 15 TD, not modifiable by bias, or equivalent EU, or some mixture thereof. When first created, a basic Hoard consists of simple treasures -- small works of art, coins of precious metals, precious stones. This base is not included for calculated virtual PL gained -- that is completely dependent on the dragon capturing tech-level items or EU from other sources.

Dragonbreath: All dragons have a powerful inherent breath weapon that they may use up to three times per seven days. The composition of it depends on the element the dragon is associated with. The breath weapon takes the shape of a cone, stretching out sixty feet. It deals 75% TotalPL damage, and travels at 75% TotalPL speed. These statistics may be improved by techniques, but they are also automatically improved. For each iteration of Improved Durability they receive from Longevity, the cone extends an additional thirty feet, and 25% TotalPL is added to both damage and speed.

Puissance: Dragons are an inherently powerful race. Their initial PL allotment is twice that of lesser species, or 3,000 PL.

Minor Racial Advantages:

Elemental Resistance: Dragons suffer reduced damage from attacks based on the element they are aligned with. Damage from attacks composed of their aligned element is reduced by 50% their TotalPL. This resistance increases by 25% TotalPL at the same time as Longevity grants them additional levels of Enhanced Durability, maximizing at 100% TotalPL.

Endurance: Dragons have vast pools of endurance, able to continue where lesser species fall away. Their base stamina pool for whatever power levels they possess is 500%, not 400%.

Flight: Despite what physics says, dragons are naturally capable of flight. They may move freely through the air in an extremely maneuverable fashion, using any speed their PLs grant them. This advantage does not grant any speed in itself, but a dragon without any powered movement effects can still move at mortal speed through the air. If the dragon shapeshifts into a form without wings, they temporarily lose this advantage until shapeshifting back.

Longevity: Dragons are naturally long-lived. They do not die of old age, nor do they suffer from normal illnesses or diseases. As the years pass, they only grow more powerful and cunning. For every three hundred sixty five points of passive training redeemed (not TD gained -- other sources do not contribute to this counter, only Passive Training redemption), the dragon gains one level of Enhanced Durability, calculated from their TotalPL. Levels of Enhanced Durability gained in this way do not count against the normal limit for that CT.

Pillage: Dragons may attack cities, to pillage them for treasure for their Hoard. This reward, of course, comes with significant risk -- the more that a dragon pillages, the more likely it is that someone will track them down, and either take their Hoard or kill them... or both. When attacking a city, the more enemies that a dragon defeats, the more treasure they are able to obtain. For defeating at least one enemy, they earn 3 EU rolls. Each additional enemy defeated is an additional roll. If an enemy has at least 25% more PL than the dragon, that also adds an additional roll, making that enemy worth 2 rolls total. Defeat is defined as making the enemy flee before the end of the combat scene, incapacitating them, or killing them.

Resilience: Dragons may suffer up to 30 points of incap before they are at risk of suffering death.

Shapeshifters: All Dragons learn to disguise their form, to prevent being hunted by other species. This enables them to change in size from a full adult dragon form, down to the size of a house cat. Doing so in combat is a free action, but consumes natural charge in stamina from one of their PLs.

Mixed Blessings

Elemental Alignment: All dragons are associated with an element. This must be declared at the time of application. You may select from Fire, Water, Wind, Earth, Holy, and Dark. Fire opposes Water, Wind opposes Earth, Holy opposes Dark.

Major Racial Disadvantages:

Elemental Weakness: Dragons take extra damage from the element that opposes the element they are aligned with. Attacks composed of their oppositional element deal damage to the dragon and all manifestations of its power as if the attack had Nullifier applied to it, subject to the normal limits (cannot exceed 3x).

Dragon Slumber: Dragons, due to their long life, typically take little notice of the antics of lesser species, and sometimes pass long periods of time slumbering on their Hoard of treasure. Dragons have been known to slumber so for months or years. This is also required for their powers to be maintained. They may only be away from their Hoards for up to three days without suffering the effects. Every day after this, they temporarily lose 10% of their normal PL, and may not gain PL from fighting. PL losses may not reduce them below 750 PL, plus 500 PL per iteration of Enhanced Durability they have gained from Longevity. Once they return to their Hoard, they recover the temporarily lost PL at a rate of 10% their maximum PL per day.

Dragonhide: Dragonhide is legendary for its durability and strength. If a dragon is killed in dragon form, its skin may be harvested and used by a skilled armor crafter to produce powerful defensive items. This grants a one step bias increase to the crafter solely for manufacturing these items, and 120 EU that can only be expended on items including dragonhide. The bias increase is only counted so long as at least 30 EU are expended on the item. For each level of Enhanced Durability that the dragon has gained from Longevity, an additional 60 EU are granted.

Minor Racial Disadvantages:

Cracked Shells: Weak dragons do not survive for long. A dragon must enter play with a minimum of 750 PL.

King of the Hoard: Dragons are obsessed with their Hoards. Any captured EU or tech-level items that qualify for use in their Hoard must be placed in the Hoard. The dragon cannot use or expend them in any way. The one exception is that the dragon may expend EU from their Hoard in exchange for approved items, but these items must be for their Hoard and be placed there with the same limitation as any captured item -- it represents that the EU was always the item, only now being specified, and allows the dragon to customize their Hoard to some degree.

Limited Recovery: When incapacitated, Dragons only recover at a rate of half an incap point per day if not resting on their Hoard. If the Hoard is massive enough to grant them more virtual PL than the Dragon Hoard advantage allows them to use, they recover two points of incap per day while resting on the Hoard. Otherwise, they recover one point of incap per day resting on the Hoard.

Thieving Little Hobbitses: A dragon's Hoard is of legendary value. Thieves will often try to steal a dragon's Hoard, regardless of the inherent danger. While this cannot be done without alerting the dragon, as they are supernaturally linked to their Hoards, and will know if one is disturbed, albeit not which particular piece or by who or any such details, it can be of tremendous benefit to the thief. A basic Hoard is worth 45 EU to the thief, plus any EU or items that the dragon has explicitly added to it.

Unconcerned: Dragons are not concerned with the petty actions of lesser species. They may not be Declared Villains.