Rules talk:Enhanced Gain

From AltWiki
Jump to: navigation, search

Given the implications of the description of this tech, do the additional gains not count toward cap? I assume that cap is left unaltered, but the PL gained through Enhanced Gain just does not count toward it. Tiryst 20:37, 15 December 2006 (CST)

I always figured the 'and per day' part meant cap was altered as well. Wouldn't the end effect be the same, just a more complicated and roundabout way of stating it? Talisantia 21:45, 15 December 2006 (CST)
The issue there is that other things are sometimes based upon either base gain or gain cap, so actually changing the cap can lead to alterations in certain (albeit rare) instances. The end result would essentially be the same between having no cap change and Enhanced Gain being outside of cap, and having cap change and Enhanced Gain included for cap, yes. Just more of a clarification thing on my part. Tiryst 00:09, 16 December 2006 (CST)
Oh, right, I get it. Things like the double cap for DV fights or automatic 'double cap plus X' for plot events. Now I see what you mean. Still, it seems like it would be less complex from a calculation standpoint to state those as exceptions, rather than word the whole rule around a couple of rare circumstances. Talisantia 05:07, 16 December 2006 (CST)

It's not counted toward cap. --Ice 12:09, 16 December 2006 (CST)

I'm considering making this technique also available as a PsiPL technique, as well as KiPL (but still not MagPL). Thoughts, opinions, comments? Hroefn T 15:14, 4 March 2008 (PST)

In favor. --Snackycakes 15:17, 4 March 2008 (PST)
Sounds fine to me. -- Cazynus 4 March 2008
As long as magic never has enhanced gain, I don't have a problem with this. Marcus
Okay. Tiryst 23:53, 4 March 2008 (PST)
Sounds good. --Ff0ecaf 07:00, 5 March 2008 (PST)
I'd be alright with it. Pamela 07:09, 5 March 2008 (PST)
Two thumbs up. Lordarikel
"One unstoppable thrill after another!" - The New York Times




So since it seemed like everyone's reason for not wanting this to be available to magic PLs was Doubled Tech Days for magic spells, and that went the way of the dodo, can magic have massive gains too now plz? --Ff0ecaf 15:21, 17 September 2008 (UTC)

Mages still specialize in techniques, even though they do not do so as strongly as they once did. Their base charge and charging rate/cap are still superior, and despite the casting times necessary, ritual techs can prove extremely powerful if you do them right. As such, I'm undecided on whether to permit enhanced gain for mages. The only real point of comparison is the Saiyan race, who require additional tech days for their techs in exchange for their increased power gains. So, if Enhanced Gain is allowed for magic, I believe it should be done at one degree worse tech bias than they would normally. --Ice 23:09, 19 September 2008 (UTC)

I would be against mages getting Enhanced Gains, both due to rules balance issues, as well as that it's not really within the spirit of magic as it is known within the realm of Alt, in my opinion. Hroefn T 07:27, 20 September 2008 (UTC)