Difference between revisions of "Rules:Compass Guard"

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:Scutum are equivalent to the former Ranger Guards. Most competitive characters that join the Guard will be Scutum, and former Ranger Guards are generally consolidated into the Scutum as well.
 
:Scutum are equivalent to the former Ranger Guards. Most competitive characters that join the Guard will be Scutum, and former Ranger Guards are generally consolidated into the Scutum as well.
  
:Scutum require a 60 tech day training session. These days are not applicable to bias, because they are done as a class, rather than individually. This earns the recruit the [[../Basic Ranger Guard Training|../Basic Ranger Guard Training]] technique, which in turn provides free access to a number of pieces of technology. While training these 60 days, they are sequestered to their training base, only able to interact with other Rangers and site personnel except during major emergencies. During this period, they must have two training RPs with an RG trainer; one must be done before they can exceed 30 days of training, and one must be done before they can 60 days of training. One RG instrutor can fulfill several characters' training RP needs with a single group RP. After finishing, they are no longer considered Recruits, and have earned the rank of Private.
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:Scutum require a 60 tech day training session. These days are not applicable to bias, because they are done as a class, rather than individually. This earns the recruit the [[../Basic Ranger Guard Training|../Basic Ranger Guard Training]] technique, which in turn provides free access to a number of pieces of technology. While training these 60 days, they are sequestered to their training base, only able to interact with other Rangers and site personnel except during major emergencies. During this period, they must have two training RPs with an RG trainer; one must be done before they can exceed 30 days of training, and one must be done before they can complete the 60 days of training. One RG instructor can fulfill several characters' training RP needs with a single group RP. After finishing, they are no longer considered Recruits, and have earned the rank of Private.
  
 
:Higher Scutum rank gives them degrees of authority over lower-rank Scutum, and allows them access to additional Society Techniques, as well as specialist training. The lowest Scutum rank technically outranks the highest Legio rank, but Legio do not generally have to follow orders from a Scutum until they reach Command ranks, unless they wish to.
 
:Higher Scutum rank gives them degrees of authority over lower-rank Scutum, and allows them access to additional Society Techniques, as well as specialist training. The lowest Scutum rank technically outranks the highest Legio rank, but Legio do not generally have to follow orders from a Scutum until they reach Command ranks, unless they wish to.

Revision as of 07:37, 8 January 2013

  • These are the player character rules and guidelines for the Ranger Guard. For the fluff description of the RG, go [[../Ranger Guard|HERE]] instead.

Power wielder characters may enter the Rangers on one of four different levels:

Legio
Legio characters are mortals made into power wielders, so they have to be Legio from creation. See the [[../Rules:Legio|Legio rules page]] for information.
Legio characters begin at the rank of Sergeant, and are considered to already have experienced training and some work in the field, to where they have proven themselves as capable soldiers. NPC Legio are mostly Privates. Higher Legio rank gives them authority over lower-rank Legio, and allows them to access additional Society Techniques. It is earned mostly through the amount of PL and tech days earned.
Legio do not generally ever rise above the rank of Command Sergeant Major; those who show sufficient promise to rise above that rank are instead taken aside and entered into the Scutum or other applicable branch.
Scutum
Scutum are equivalent to the former Ranger Guards. Most competitive characters that join the Guard will be Scutum, and former Ranger Guards are generally consolidated into the Scutum as well.
Scutum require a 60 tech day training session. These days are not applicable to bias, because they are done as a class, rather than individually. This earns the recruit the [[../Basic Ranger Guard Training|../Basic Ranger Guard Training]] technique, which in turn provides free access to a number of pieces of technology. While training these 60 days, they are sequestered to their training base, only able to interact with other Rangers and site personnel except during major emergencies. During this period, they must have two training RPs with an RG trainer; one must be done before they can exceed 30 days of training, and one must be done before they can complete the 60 days of training. One RG instructor can fulfill several characters' training RP needs with a single group RP. After finishing, they are no longer considered Recruits, and have earned the rank of Private.
Higher Scutum rank gives them degrees of authority over lower-rank Scutum, and allows them access to additional Society Techniques, as well as specialist training. The lowest Scutum rank technically outranks the highest Legio rank, but Legio do not generally have to follow orders from a Scutum until they reach Command ranks, unless they wish to.
Umbra
Most power wielders are not Umbra. Rather, characters who are mortal pilots of powered military machinery are Umbra, such as mech pilots and spaceship engineers. Their ranking structure is looser than other branches, and they generally answer to anyone with a command rank. They have no particular rules.
Mysterium
Power wielders who have only magical power, and who do not always have both protection and movement autocast, are always placed in the Mysterium.

Conversion from Old Ranger Guard

Former Ranger Guard from before the changes to structure must refund all tech days invested in Ranger techniques (you may choose to keep any non-society common techs learned). Old Ranger techniques are considered obsolete. If you still wish your character to keep their equipment, you may need to pay additional tech days to keep them, and replacements will not be available in the event a piece of equipment is destroyed, unless your character can create it him/herself, or buy one off the black market.

The refunded tech days may be used to purchase Basic Ranger Guard Training, without the need to actually do any training solos with an RG trainer. This is the only way for a competitive character to circumvent basic training.

Equipment Customization

Characters who have the wherewithal to modify Ranger Equipment may do so, but will first need to pay any tech days discounted on it from Basic Training or other Ranger discounts, to cover the character coming to a full understanding of how the weapon works, rather than simply understanding how to use it. These extra tech days will be listed on the tech page of the enhancement. Modifications invented by a character will cost full price as though he or she had invented anything else, but if the modification proves useful, the Rangers may adapt the modification for general service, allowing others to receive it at discount. The Rangers reserve the right to do this for any modification to service equipment done while a character is in the Guard, regardless of consent.

Non-item Ranger Guard techniques may be originally upgraded normally.

Special Training Facilities

Fort Lionwood has the most technologically advanced and extensive training facilities on the planet, specifically designed for Rangers of all branches to hone their skills. Amenities include everything from small, durable arenas for close-combat practice to large, matter-projection enabled training fields where entire elaborate scenarios can be constructed and deconstructed by a powerful nano-powered computer node in minutes. These areas and similar, more basic training areas in other military bases are the only places Rangers are allowed to spar, train, and practice with their equipment. Rangers are otherwise prohibited from using their equipment for purposes that are not strictly duty necessary.

Some of the small to mid-size rooms at Lionwood, meant for spars, have custom-designed gravity generators built into them. Rangers using them can increase their normal PL gains by 50% of normal (a 3% gain would become 4.5%), but in any spar taking advantage of it causes all damage output and damage reduction effects (not durability) to be reduced by 25% of normal.

Contracted Services

Some private companies have contracted with the government to provide powered assistance to Rangers, broadening their capacities in combat. Some services may require a certain rank and/or specific training to utilize.

The following is a list of private contractor services and courtesies extended to Ranger Guards, separated by company:

  • Empirical Industries
  • Apex