Difference between revisions of "Rules:Mysterium Library"

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The '''Mysterium''' of the [[Compass Guard]] possess a great library of magical knowledge, which contains an ever-expanding volume of spell descriptions, research, arcane relics, and other items that mages both inexperienced and veteran can draw upon to improve their understanding of the craft. This library is off limits to the public, as some of its contents can be quite dangerous. Even the Mysterium wizards who plumb its depths are allowed to access only those items whose danger, if any, they have been cleared to face.
 
The '''Mysterium''' of the [[Compass Guard]] possess a great library of magical knowledge, which contains an ever-expanding volume of spell descriptions, research, arcane relics, and other items that mages both inexperienced and veteran can draw upon to improve their understanding of the craft. This library is off limits to the public, as some of its contents can be quite dangerous. Even the Mysterium wizards who plumb its depths are allowed to access only those items whose danger, if any, they have been cleared to face.
  
'''On an out of character basis''', the library is a pool of magic spells that Mysterium mages both contribute to and learn from. There are significant benefits.
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'''On an out of character basis''', the library is a pool of magic spells that Mysterium mages both contribute to and learn from. It provides the primary method for Mysterium mages to rise in rank, and is an exceptionally efficient way for mages to grow their arsenal, especially for those who have been initiated.
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==How to Learn==
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Spells catalogued in the library can be found in the '''[[:Category:Mysterium Library Spells|Library Spells category]]'''. Each entry has a header that includes the requirements of the spell. You must meet those requirements in order to learn it. This may include both spell knowledge requirements as well as being of a certain rank.
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If your character meets all the requirements of the spell, you need only to contact a staff member to let them know you are starting work on the spell. Have a link to the wiki entry ready, in case they are unfamiliar with the spell. Also make sure you declare whether you will be learning the spell as a Basic spell or and Advanced spell. They will double-check that the character meets the requirements, and that it is something you can simply ask to train. Once you secure permission, you can add the spell to your character's techs-in-progress list and begin working on it. If you have Research Credits (see How to Contribute, below), you may immediately apply them to the technique (though you do not have to). If your character is initiated (has gone through [[Rules:Mysterium Initiation|Mysterium Initiation]] and gone through a training RP, and is one of no more than two CG Initiated characters), you may take the listed discounted price. Otherwise, you use the normal price.

Revision as of 17:18, 10 November 2013

The Mysterium of the Compass Guard possess a great library of magical knowledge, which contains an ever-expanding volume of spell descriptions, research, arcane relics, and other items that mages both inexperienced and veteran can draw upon to improve their understanding of the craft. This library is off limits to the public, as some of its contents can be quite dangerous. Even the Mysterium wizards who plumb its depths are allowed to access only those items whose danger, if any, they have been cleared to face.

On an out of character basis, the library is a pool of magic spells that Mysterium mages both contribute to and learn from. It provides the primary method for Mysterium mages to rise in rank, and is an exceptionally efficient way for mages to grow their arsenal, especially for those who have been initiated.

How to Learn

Spells catalogued in the library can be found in the Library Spells category. Each entry has a header that includes the requirements of the spell. You must meet those requirements in order to learn it. This may include both spell knowledge requirements as well as being of a certain rank.

If your character meets all the requirements of the spell, you need only to contact a staff member to let them know you are starting work on the spell. Have a link to the wiki entry ready, in case they are unfamiliar with the spell. Also make sure you declare whether you will be learning the spell as a Basic spell or and Advanced spell. They will double-check that the character meets the requirements, and that it is something you can simply ask to train. Once you secure permission, you can add the spell to your character's techs-in-progress list and begin working on it. If you have Research Credits (see How to Contribute, below), you may immediately apply them to the technique (though you do not have to). If your character is initiated (has gone through Mysterium Initiation and gone through a training RP, and is one of no more than two CG Initiated characters), you may take the listed discounted price. Otherwise, you use the normal price.