Difference between revisions of "Rules:Compass Guard"
(Created page with "*'''These are the player character rules and guidelines for the Ranger Guard. For the fluff description of the RG, go [[../Ranger Guard|HERE]] instead. Power wielder characters m...") |
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:Scutum require a 60 tech day training session. These days are not applicable to bias, because they are done as a class, rather than individually. This earns the recruit the [[../Basic Ranger Guard Training|../Basic Ranger Guard Training]] technique, which in turn provides free access to a number of pieces of technology. While training these 60 days, they are sequestered to their training base, only able to interact with other Rangers and site personnel except during major emergencies. After this, they are no longer considered Recruits, and have earned the rank of Private. | :Scutum require a 60 tech day training session. These days are not applicable to bias, because they are done as a class, rather than individually. This earns the recruit the [[../Basic Ranger Guard Training|../Basic Ranger Guard Training]] technique, which in turn provides free access to a number of pieces of technology. While training these 60 days, they are sequestered to their training base, only able to interact with other Rangers and site personnel except during major emergencies. After this, they are no longer considered Recruits, and have earned the rank of Private. | ||
− | :Higher Scutum rank gives them degrees of authority over lower-rank Scutum, and allows them access to additional Society Techniques, as well as specialist training. The lowest Scutum rank technically outranks the highest Legio rank, but Legio do not generally have to | + | :Higher Scutum rank gives them degrees of authority over lower-rank Scutum, and allows them access to additional Society Techniques, as well as specialist training. The lowest Scutum rank technically outranks the highest Legio rank, but Legio do not generally have to follow orders from a Scutum until they reach Command ranks, unless they wish to. |
;Umbra | ;Umbra | ||
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;Mysterium | ;Mysterium | ||
:Power wielders who have only magical power, and who do not always have both protection and movement autocast, are always placed in the Mysterium. | :Power wielders who have only magical power, and who do not always have both protection and movement autocast, are always placed in the Mysterium. | ||
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+ | ==Conversion from Old Ranger Guard== | ||
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+ | Former Ranger Guard from before the changes to structure must refund all tech days invested in Ranger techniques (you may choose to keep any non-society common techs learned). Old Ranger techniques are considered obsolete. If you still wish your character to keep their equipment, you may need to pay additional tech days to keep them, and replacements will not be available in the event a piece of equipment is destroyed, unless your character can create it him/herself. | ||
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+ | The refunded tech days may be used to purchase Basic Ranger Guard Training, without the need to actually do any training solos with an RG trainer. '''This is the only way for a competitive character to circumvent basic training.''' |
Revision as of 11:48, 7 January 2013
- These are the player character rules and guidelines for the Ranger Guard. For the fluff description of the RG, go [[../Ranger Guard|HERE]] instead.
Power wielder characters may enter the Rangers on one of four different levels:
- Legio
- Legio characters are mortals made into power wielders, so they have to be Legio from creation. See the [[../Rules:Legio|Legio rules page]] for information.
- Legio characters begin at the rank of Sergeant, and are considered to already have experienced training and some work in the field, to where they have proven themselves as capable soldiers. NPC Legio are mostly Privates. Higher Legio rank gives them authority over lower-rank Legio, and allows them to access additional Society Techniques. It is earned mostly through the amount of PL and tech days earned.
- Legio do not generally ever rise above the rank of Command Sergeant Major; those who show sufficient promise to rise above that rank are instead taken aside and entered into the Scutum or other applicable branch.
- Scutum
- Scutum are equivalent to the former Ranger Guards. Most competitive characters that join the Guard will be Scutum, and former Ranger Guards are generally consolidated into the Scutum as well.
- Scutum require a 60 tech day training session. These days are not applicable to bias, because they are done as a class, rather than individually. This earns the recruit the [[../Basic Ranger Guard Training|../Basic Ranger Guard Training]] technique, which in turn provides free access to a number of pieces of technology. While training these 60 days, they are sequestered to their training base, only able to interact with other Rangers and site personnel except during major emergencies. After this, they are no longer considered Recruits, and have earned the rank of Private.
- Higher Scutum rank gives them degrees of authority over lower-rank Scutum, and allows them access to additional Society Techniques, as well as specialist training. The lowest Scutum rank technically outranks the highest Legio rank, but Legio do not generally have to follow orders from a Scutum until they reach Command ranks, unless they wish to.
- Umbra
- Most power wielders are not Umbra. Rather, characters who are mortal pilots of powered military machinery are Umbra, such as mech pilots and spaceship engineers. Their ranking structure is looser than other branches, and they generally answer to anyone with a command rank. They have no particular rules.
- Mysterium
- Power wielders who have only magical power, and who do not always have both protection and movement autocast, are always placed in the Mysterium.
Conversion from Old Ranger Guard
Former Ranger Guard from before the changes to structure must refund all tech days invested in Ranger techniques (you may choose to keep any non-society common techs learned). Old Ranger techniques are considered obsolete. If you still wish your character to keep their equipment, you may need to pay additional tech days to keep them, and replacements will not be available in the event a piece of equipment is destroyed, unless your character can create it him/herself.
The refunded tech days may be used to purchase Basic Ranger Guard Training, without the need to actually do any training solos with an RG trainer. This is the only way for a competitive character to circumvent basic training.