Difference between revisions of "Rules:Tengu"

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*'''Martial Prowess''': Tengu are some of the greatest masters of martial arts, and users of weaponry. Tengu have their bias treated as Excellent when purchasing General Weapon Proficiency, Melee Proficiency, and Weapon Proficiency
 
*'''Martial Prowess''': Tengu are some of the greatest masters of martial arts, and users of weaponry. Tengu have their bias treated as Excellent when purchasing General Weapon Proficiency, Melee Proficiency, and Weapon Proficiency
  
*'''Spirit Body''': Tengu being spirits have lost mortal form and as such are immune to the sort of effects they were susceptible to in life. Tengu are immune to stamina damage. Tengu do not need to eat, sleep, or breathe
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*'''Spirit''': Tengu being spirits have lost mortal form and as such are immune to the sort of effects they were susceptible to in life. Tengu are immune to stamina damage. Tengu do not need to eat, sleep, or breathe
  
 
'''Minor Advantage'''
 
'''Minor Advantage'''

Revision as of 07:06, 26 November 2013

Name: Tengu
Class: Minor Race
Tech Bias: Good
Available Power Types: Any
History and Background Page:


Major Advantage

  • Martial Advisors: Stories tell of people disappearing with Tengu only to return with a greater knowledge of and skill in martial arts, or greater acumen in the use of weaponry. When training with a Tengu in one of the three proficiencies (General Weapon, Melee, Weapon) the non-Tengu character may compare their cost for purchasing, or upgrading as if they were of a tech bias one step higher (cost is compared at the end of the approved training session). Only non-Tengu characters can take advantage of this
  • Martial Prowess: Tengu are some of the greatest masters of martial arts, and users of weaponry. Tengu have their bias treated as Excellent when purchasing General Weapon Proficiency, Melee Proficiency, and Weapon Proficiency
  • Spirit: Tengu being spirits have lost mortal form and as such are immune to the sort of effects they were susceptible to in life. Tengu are immune to stamina damage. Tengu do not need to eat, sleep, or breathe

Minor Advantage

  • Immortality: Tengu are spirits of the once living, and as spirits they will live forever. They are also immune any sort of mortal disease or malady


Major Disadvantage

  • Cursed to remain: Tengu are spirits of the once living who are cursed to remain between heaven and hell. When a Tengu hits 20 days of incap their spirit bodies are dispersed to the Tengu road a place where the spirits of the living who are cursed to become Tengu go before becoming Tengu. A Tengu character must wait the entirety of the 20 days of incap in order to return to the land of the living. This goes without saying that a Tengu character has a set maximum of 20 incap days which cannot be modified by durability
  • Easily Fooled: Stories are told of Tengu being tricked by mortals due mostly in part to the prideful, and curious nature of Tengu. Tengu characters begin play with 25% concentration instead of the normal 50%
  • Etheric Body: Tengu are not made of flesh in the way a human, or any physical bodied thing would be. Tengu do not benefit from hospital stays, or rules that simulate hospital stay rules. Furthermore Tengu do not receive healing benefits from healing techniques unless they are Lesser Healing Ki, or effects that simulate Lesser Healing Ki


Minor Disadvantage

  • Already Dead: Tengu are the spirits, or ghosts of the prideful once living and as such Tengu are already considered dead stuck between heaven and hell. Tengu characters may not take the Undead template
  • No Epiphanies: Tengu are cursed to live as spirits. They have lost the ability to achieve insight in the same way as they once could in human life