Rules talk:Magic Power/Committee to Preserve Doubled Learning

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Revision as of 13:10, 11 February 2008 by Tiryst (Talk | contribs) (New page: This page assumes that mage doubling is preserved in some fashion. Discussion here will, therefore, concern points of balance for Magic if mage doubling retains its current form, or new f...)

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This page assumes that mage doubling is preserved in some fashion. Discussion here will, therefore, concern points of balance for Magic if mage doubling retains its current form, or new forms of the mage doubling rule.

Altered mage doubling possibilities:

  • Mage doubling applies only at startup.
  • Mage doubling applies only to a central concept for the mage in question.
  • Mage doubling applies only to CTs.

If mage doubling is left alone, balance possibilities include:

  • Reduce mage stats (natural charge/charge cap/charge rate) to equal those of a Ki fighter.
  • Strictly enforce the original magic idea of elemental/"traditional" focus on tech scope.
  • Create a character tech day cap so that old techniques must be deleted or forgotten Pokemon-style to learn new techs once the cap has been reached.
  • Cause magic spells to have increased stamina drain so that casting spells is much more tiring than using non-spell techs of equal power.

Somebody else better start talking too. You guys suck right now. Tiryst 12:10, 11 February 2008 (PST)