Rules talk:Focused Defense

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Diskushonz!

Does activating Focused Defense cost the user any stamina? The rules page does not specify, and it has been played as costing zero stamina so far, as many characters use the Focused D to improve blocking ability, which defers damage to stamina instead of durability.

And second, though this has already been ruled on by Marcus, can a person under the effects of Focused D dodge? The answer was no, but in my personal opinion, I think that's kind of dumb. A sidestep or lunge out of the way of an attack should be permissible, but it's completely up to staff.

I always thought FD consumed natural charge in stamina, as is normal for non-damage/non-direct-strength effects. I also feel that movement such as a sidestep should be allowed (mainly for fluff reasons for posters), but actual real moving around should not be. Tiryst 02:59, 29 August 2008 (UTC)
The standard rule in Alt has always been that in cases where an activated technique lacks a direct number to draw on for stamina costs (whether it be damage dealt or a specific number in the technique description), it always costs natural charge to activate. That would apply to Focused Defense.
As for movement, given that it is one of the specific limitations specified in the tech's logistics, I can't see all-out movement being permitted. Otherwise the technique becomes Zanzouken-and-take-less-damage. What I could see happening is allowing gross bodily movement while remaining more or less in place. Thus, shifting the torso or ducking would be permissible, allowing the evasion of smaller attacks, but if someone unleashes a massive beam of destruction, you just have to fix yourself in place and suck it up, princess.
Honestly, this CT is one of the more 'DBZish' techs we have. DBZ characters just don't dodge. (Generally, anyway.) Thus ends my opinion! And remember to sign your comments, people! Hroefn T 03:02, 29 August 2008 (UTC)