Difference between revisions of "Proposals"

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: When it comes to durability and speed, if either needed balancing, it would be speed.  Speed definitely doesn't need to be more powerful, especially at the cost of durability. Most characters only have between 200%PL and 300%PL, barring a few outliers. And generally in those cases the durability is a major part of their character.  I don't see what effect this would have other than making fights end quicker, and I don't see how that would make them more interesting. Now, structure this around breaking the effectiveness of Damage Reduction, and I think it could make for a pretty good tech.  I do like the idea of a suggestion page like this. --[[User:Ff0ecaf|Ff0ecaf]] 11:53, 7 June 2013 (PDT)<br>
 
: When it comes to durability and speed, if either needed balancing, it would be speed.  Speed definitely doesn't need to be more powerful, especially at the cost of durability. Most characters only have between 200%PL and 300%PL, barring a few outliers. And generally in those cases the durability is a major part of their character.  I don't see what effect this would have other than making fights end quicker, and I don't see how that would make them more interesting. Now, structure this around breaking the effectiveness of Damage Reduction, and I think it could make for a pretty good tech.  I do like the idea of a suggestion page like this. --[[User:Ff0ecaf|Ff0ecaf]] 11:53, 7 June 2013 (PDT)<br>
 
:: It was honestly just a quick idea to get the ball rolling so people could see the kind of stuff that should get posted. I don't really have any problem with speed, or durability. Does Durability have a hard cap? --[[User:DaShizer|Dashizer]] 07, 2013
 
:: It was honestly just a quick idea to get the ball rolling so people could see the kind of stuff that should get posted. I don't really have any problem with speed, or durability. Does Durability have a hard cap? --[[User:DaShizer|Dashizer]] 07, 2013
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====Change Notes====
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''Suggested by [[User:Icebreed|Icebreed]].''
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Up until now, aside from host messages in room, the only notice that things have changed has been Recent Changes, and it can be a little inconvenient trying to figure out what exactly was changed. You have to use the diff function to sort it out for each individual one.
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I suggest instead that each time a rule change is made, it be made an entry in a Rule Change Notes page, which would be similar to a patch notes for any online-patchable computer game, and would likely have a layout resembling our Current Events page. That way, not only can regular players keep quickly apprised of changes, but players who have left Alt for a long time can have every rule change made since they left summed up in a readable digest.
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====Legislative Organization====
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''Suggested by [[User:Icebreed|Icebreed]].''
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I don't know if I'm the only one who feels this way, and it would probably be rather troublesome to change, but I find myself annoyed by how the specific rules for technique concepts, wording, and limits are all but absent from the main rules body (aside from a list of taboos that are sometimes controversially ignored anyway). I don't have any specific examples, but I believe there may even be some rulings for techniques that aren't written anywhere, at all, but instead are simply occasionally brought up in room or in application handling (I imagine they are ostensibly documented somewhere on the staff side of the OSB). These rules should not be strewn about the various common technique pages. It makes it difficult for technique authors, especially those who may not be as familiar with the common technique library, to understand how their techniques may be required to be limited, or phrased.
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I believe the Technique section of the rules should be expanded to include any technique rules that do not '''specifically''' apply to a given common technique. This includes limitations to statistic upgrades. Though it would likely be a significant undertaking, I believe this is one of the major hurdles in making this room more accessible to roleplayers.

Revision as of 18:26, 24 June 2013

Created this page for players to leave suggestions to the staff for possible rule changes/additions, and anything else that could be added/removed/changed to the setting/wiki/etc

  • Durability: Much of what the room is based on is techs that have to do with character PL, and skill. I think a good way to reflect martial skill, and techniques better would be to create a system in which durability has an effectiveness against speed of attacks. Durability is great, and everyone hates character death, or losing fights, but I think creating a system to balance durability out, and make fights more interesting would be to reduce durabilities effectiveness against either attacks faster than the attackers character can dodge, or against the character can see; this could be done by reducing overall durability vs damage by 1/4, 1/2, or 3/4 depending on the speed of attack. Another idea is to increase the effective damage dealt to the target (unmodified by abilities) by x amount if attack speed is greater than either the targets eyesight, or speed. Just an idea. --DaShizer June 06, 2013
When it comes to durability and speed, if either needed balancing, it would be speed. Speed definitely doesn't need to be more powerful, especially at the cost of durability. Most characters only have between 200%PL and 300%PL, barring a few outliers. And generally in those cases the durability is a major part of their character. I don't see what effect this would have other than making fights end quicker, and I don't see how that would make them more interesting. Now, structure this around breaking the effectiveness of Damage Reduction, and I think it could make for a pretty good tech. I do like the idea of a suggestion page like this. --Ff0ecaf 11:53, 7 June 2013 (PDT)
It was honestly just a quick idea to get the ball rolling so people could see the kind of stuff that should get posted. I don't really have any problem with speed, or durability. Does Durability have a hard cap? --Dashizer 07, 2013

Change Notes

Suggested by Icebreed.

Up until now, aside from host messages in room, the only notice that things have changed has been Recent Changes, and it can be a little inconvenient trying to figure out what exactly was changed. You have to use the diff function to sort it out for each individual one.

I suggest instead that each time a rule change is made, it be made an entry in a Rule Change Notes page, which would be similar to a patch notes for any online-patchable computer game, and would likely have a layout resembling our Current Events page. That way, not only can regular players keep quickly apprised of changes, but players who have left Alt for a long time can have every rule change made since they left summed up in a readable digest.

Legislative Organization

Suggested by Icebreed.

I don't know if I'm the only one who feels this way, and it would probably be rather troublesome to change, but I find myself annoyed by how the specific rules for technique concepts, wording, and limits are all but absent from the main rules body (aside from a list of taboos that are sometimes controversially ignored anyway). I don't have any specific examples, but I believe there may even be some rulings for techniques that aren't written anywhere, at all, but instead are simply occasionally brought up in room or in application handling (I imagine they are ostensibly documented somewhere on the staff side of the OSB). These rules should not be strewn about the various common technique pages. It makes it difficult for technique authors, especially those who may not be as familiar with the common technique library, to understand how their techniques may be required to be limited, or phrased.

I believe the Technique section of the rules should be expanded to include any technique rules that do not specifically apply to a given common technique. This includes limitations to statistic upgrades. Though it would likely be a significant undertaking, I believe this is one of the major hurdles in making this room more accessible to roleplayers.