Difference between revisions of "Rules:Autocharge"

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Each autocharge adds the power wielder's natural charge rate to the natural charge of a tech. This upgrade can only be utilized on simple techniques -- complex, multifunctional or non-direct damage techniques may have variant costs which must be assigned by a staffer through a formal app process.
 
Each autocharge adds the power wielder's natural charge rate to the natural charge of a tech. This upgrade can only be utilized on simple techniques -- complex, multifunctional or non-direct damage techniques may have variant costs which must be assigned by a staffer through a formal app process.
 
The amount of energy added by this technique is not modified by any accelerated charging techniques -- it is strictly dictated by the base charge rate of the user's power type.
 
  
 
Each autocharge costs 15 (11/19) tech days.
 
Each autocharge costs 15 (11/19) tech days.
  
 
[[Category: Common Techniques|Autocharge]][[Category:Generic Common Techniques|Autocharge]]
 
[[Category: Common Techniques|Autocharge]][[Category:Generic Common Techniques|Autocharge]]

Latest revision as of 21:40, 30 March 2013

Eligible Power Types: Ki Magic Psi
Technique Type: Upgrade
Required Credentials: None

Description

Autocharges instantly give any simple attack more energy without the need to charge for it.

Logistics

Each autocharge adds the power wielder's natural charge rate to the natural charge of a tech. This upgrade can only be utilized on simple techniques -- complex, multifunctional or non-direct damage techniques may have variant costs which must be assigned by a staffer through a formal app process.

Each autocharge costs 15 (11/19) tech days.