Difference between revisions of "Rules:Tengu"

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'''Creator''' [[User:DaShizer|Dashizer]]
 
'''Creator''' [[User:DaShizer|Dashizer]]
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[[Category:Races|Tengu]]

Latest revision as of 14:05, 3 May 2015

These are the official character rules for Tengu.

Name: Tengu
Class: Minor Race
Tech Bias: Good
Available Power Types: Any
History and Background Page: Tengu


Major Advantage

  • Martial Advisors: Stories tell of people disappearing with Tengu only to return with a greater knowledge of and skill in martial arts, or greater acumen in the use of weaponry. When training with a Tengu in one of the three proficiencies (General Weapon, Melee, Weapon) the non-Tengu character may compare their cost for purchasing, or upgrading as if they were of a tech bias one step higher (cost is compared at the end of the approved training session). Only non-Tengu characters can take advantage of this
  • Spirit: Tengu being spirits have lost mortal form and as such are immune to the sort of effects they were susceptible to in life. Tengu are immune to stamina damage. Tengu do not need to eat, sleep, or breathe

Minor Advantage

  • Create: Tengu are known to be able to conjure items from nothing raining things down on mortals who they think they have fooled. Tengu can simply conjure mundane items such as pieces of gold, rice, wooden swords, Tengu Geta (the one-toothed wooden sandals Tengu are known for wearing). Items such as vehicles, and other complex machines are beyond the Tengu ability to conjure although they could conjure the individual parts and put together such complex things
  • Immortality: Tengu are spirits of the once living, and as spirits they will live forever. They are also immune any sort of mortal disease or malady
  • (Optional)Tengu Items: Tales of Tengu often times place their appearance as having magical items. While true that Tengu often times carry around these items told in stories they don't always do so having been tricked out of having them, or simply not having them at all. Tengu however know how to create these items innately as part of their mysterious nature. Tengu characters may purchase these items at anytime
    • Tengu no Kakuremino (Tengu Magic Cloak): This straw cloak is made of golden straw. It renders the wearer invisible. Wearer of these cloaks may cloak themselves in invisibility rendering them visually undetectable for as long as they do not attack, or are attacked (Damaged by an attack; concussive force counts). When coming out of hiding the wearer must wait one turn to return to invisibility (This ability only works towards visual senses) Costs 60 (45/75)
    • Tengu no Hauchiwa (Tengu Fan): These fans are often times made from the feathers of spirit birds (such as the feathers of Tengu), or birds who only nest in very high mountains making these fans very valuable. These fans are known to make noses longer, or shorter. These fans can also be used to push away (as per the CT Polarize), or Polarize attacks Costs 45 (34/56)
    • Tengu no Hyōtan (Tengu Drinking Gourd): This is a gourd resembling an average drinking gourd sometimes called suito, or hyoutan. Characters are able to store and draw power from these gourds. A character may store up to three charges in these gourds which can be used later either one at a time, or all at once Costs 60 (45/75)

Major Disadvantage

  • Cursed to remain: Tengu are spirits of the once living who are cursed to remain between heaven and hell. When a Tengu hits 20 days of incap their spirit bodies are dispersed to the Tengu road a place where the spirits of the living who are cursed to become Tengu go before becoming Tengu. A Tengu character must wait the entirety of the 20 days of incap in order to return to the land of the living. This goes without saying that a Tengu character has a set maximum of 20 incap days which cannot be modified by durability
  • Easily Fooled: Stories are told of Tengu being tricked by mortals due mostly in part to the prideful, and curious nature of Tengu. Tengu characters begin play with 25% concentration instead of the normal 50%
  • Etheric Body: Tengu are not made of flesh in the way a human, or any physical bodied thing would be. Tengu do not benefit from hospital stays, or rules that simulate hospital stay rules. Furthermore Tengu do not receive healing benefits from healing techniques unless they are Healing, or effects that simulate Healing
  • Sore Losers: Tengu are the spirits of very prideful, and or conceited individuals and as such they do not take to losing contests well. In any spar, fight, plot event, or adventure in which Tengu characters are not considered to have won, or be on the winning side they reduce their amount of gains by 2 for every 6 PL distributed into their power type


Minor Disadvantage

  • Already Dead: Tengu are the spirits, or ghosts of the prideful once living and as such Tengu are already considered dead stuck between heaven and hell. Tengu characters may not take the Undead template
  • No Epiphanies: Tengu are cursed to live as spirits. They have lost the ability to achieve insight in the same way as they once could in human life


Creator Dashizer