Difference between revisions of "Rules talk:Defensive Mind"

From AltWiki
Jump to: navigation, search
Line 14: Line 14:
  
 
--[[User:Icebreed|Ice]] 11:03, 4 November 2006 (CST)
 
--[[User:Icebreed|Ice]] 11:03, 4 November 2006 (CST)
 +
::It would help if the division was actually known.  There is absolutely nothing to suggest that the damage is suddenly divided once the FD runs out.  And at that rate, why not just divide the damage in the first place?  The way it is now, it's just including an extra step that does nothing whatsoever but cause more number crunching and bookkeeping.  There's no end difference between "My dura is 500 base but now I have 1000 and your attack for 300 turns into 150 after my dura goes back to 500" and "Your attack is 150 instead of 300", and I see no intermediate difference besides extra numbers. [[User:Tiryst|Tiryst]] 16:44, 4 November 2006 (CST)

Revision as of 15:44, 4 November 2006

Thumbs up (although are we allowing a 2 to 3x upgrade here as well?). As with FO and AM, I suggest changing FD's Durability effect to mirror this one, where damage taken is halved (or divided by 3, in the case of the upgraded form). Tiryst 22:43, 2 November 2006 (CST)

Same thing here. I don't like the 1/2 damage reduction, as it would allow a character to possibly sustain damage outside of his or her PL range. If your character has 1,000 PL and gets hit with 1,000,000 damage, he shouldn't be able to negate 500k of that 1 mil. Granted, even if he does he's still going to turn into a bloody smear, but the former is the point I wanted to emphasize.

Like before, I'd just suggest having this double or triple passive d-fence. Snackycakes

If you double your durability, once the Defensive is over it's as if you never had that doubled durability. The tech becomes entirely pointless. FD is just as stupid. Tiryst 23:18, 3 November 2006 (CST)

Incorrect. Just as gain achieved during a PL transformation is essentially divided when you come down from it, having doubled or tripled durability would effectively divide the amount of damage actually taken once FD/DM is over. At the same time, it would be completely possible to be overwhelmed by somebody far stronger than you -- the damage DOES still count, it's just being drastically reduced for a short period.

The difference between this methodology and what you're suggesting, Kyle, is really more of a philisophical one. Either way, the damage you get is divided. Dev's suggestion merely states it in a way that makes it seem like you're not causing an effect that alters things unlinked to your PL.

It's like the difference between saying "My character's PL is multiplied by 3 for X posts" and saying "everybody else's PLs, during X posts, are 3x smaller". That is, of course, assuming I'm not mistaking Dev's suggestion. Maybe, for instance, he's suggesting a temporary barrier-durability idea, where you actually "create" extra durability, and it takes damage first, and whether or not it's depleted or not, it goes away after X posts. If you don't take more than that extra damage, then you're not any worse for wear afterward than you were before. That's a beast of a whole 'nother jungle, but I don't think that's what was suggested, anyway.

--Ice 11:03, 4 November 2006 (CST)

It would help if the division was actually known. There is absolutely nothing to suggest that the damage is suddenly divided once the FD runs out. And at that rate, why not just divide the damage in the first place? The way it is now, it's just including an extra step that does nothing whatsoever but cause more number crunching and bookkeeping. There's no end difference between "My dura is 500 base but now I have 1000 and your attack for 300 turns into 150 after my dura goes back to 500" and "Your attack is 150 instead of 300", and I see no intermediate difference besides extra numbers. Tiryst 16:44, 4 November 2006 (CST)