Rules talk:Magic Power

From AltWiki
Revision as of 11:20, 5 September 2007 by Tiryst (Talk | contribs)

Jump to: navigation, search

A mage casts two spells which give him 200% MagPL durability and 100% MagPL flight speed. He then rams an opponent with his empowered flight. What strength would that be at? --Ice 02:48, 5 September 2007 (EDT)

Historically, there has always been a separation in Alt between strength and speed -- thus why someone can punch for 30% damage at 100% speed. To hold to a truer real-world physics model, speed would have an impact on strength. By that precedent, the mage would cause zero damage. Alternately, damage rules similar to concussive force could be applied, and the opponent might suffer half the mage's speed in damage, or 50% MagPL. The trouble with that is that there is no explicit stamina cost for using speed, which would be nominally unacceptable for a damage-causing technique. Based on this analysis, I'd have to go with zero damage. It may not be entirely plausible, but it's consistent with our rules and suitably fair for game balance. Hroefn T 02:58, 5 September 2007 (EDT)

Okay, thought so. Next question, as contrived from a conflict in a Budoukai match: A mage is enchanted with a flight spell and a durability spell, same as the last question. A ki fighter approaches them and uses a Ki Aura Explosion for approximately 125% the mage's power in concussive damage. Both are flying. Lacking any sort of strength spell, to what extent is the mage allowed to resist the force, if at all?

By the way, I'm asking this stuff here rather than more privately just so it clears things up for the players, who may be asking similar questions. --Ice 03:04, 5 September 2007 (EDT)

Concussive force is, in my mind, resisted by speed, not strength, as it is dependant on your ability to accelerate yourself in the opposite direction. Thus, the mage would have 100% speed at their disposal (assuming same numbers as before) to resist it. Since the KAE is 125% the mage's power, they would be knocked back significantly, though not game-breakingly so. For instance, in the Budoukai, since the arenas are fairly large, unless they were already at an edge, they could probably break sufficiently to prevent a ring-out, but since it's all rather vague on this point, it would be up to the muns to discuss precisely how effective it was, based on their conception of their own characters' reaction time and relative abilities. In the event of them not reaching a consensus, well, the Victim Calls Effects (or however we termed that) rule would take precedent.
And yeah, I figured you were -- this is the whole reason we made a wiki! Discussion! Hroefn T 03:15, 5 September 2007 (EDT)
I can see strength being used to resist concussive force as well, especially if the character being pushed is on the ground or otherwise able to anchor himself. This is actually how I tend to run my own resistance to concussive forces--my character will resist with strength, either losing stamina or losing possible damage output for that post. Tiryst 14:20, 5 September 2007 (EDT)