Difference between revisions of "Rules talk:Miscellany"

From AltWiki
Jump to: navigation, search
m
Line 20: Line 20:
  
 
Well if you wanted to adjust gain speed the adjust it to power ranges. low levels should be relativily easy to pass through levels then mid range starts to slow down, and higher end gets even slower. Just like a normal RPG. I've noticed this back then with the gain system, high end players just become even more greater and the low end character just move very slow before they can reach high end. --[[User:Allen|Allen]] 19:05, 25 September 2006 (CDT)
 
Well if you wanted to adjust gain speed the adjust it to power ranges. low levels should be relativily easy to pass through levels then mid range starts to slow down, and higher end gets even slower. Just like a normal RPG. I've noticed this back then with the gain system, high end players just become even more greater and the low end character just move very slow before they can reach high end. --[[User:Allen|Allen]] 19:05, 25 September 2006 (CDT)
 +
 +
==Melee Speed/Eyesight Limitation (Rule Whose Parents Were Unwed)==
 +
 +
Ice, I thought we were getting rid of this rule? [[User:Tiryst|Tiryst]] 12:36, 27 September 2006 (CDT)

Revision as of 10:36, 27 September 2006

I still dislike the PL multiplier gain adjustment rule, heh. Tiryst 01:50, 21 September 2006 (CDT)

Transformation rule

I understand the need for the rule and respect it completely. Quoting Dev - "If that rule wasn't in place, it'd allow someone to power-game by using transformations to take on people way out of their PL range. It's in place to prevent that." However I would like to see some clairity in the rule. It was stated to me that the deduction needs only take place if the opponent C is incapeable of a transformation themselves. Hence if they can and just don't choose to transform and beat the everloving snot outta the first offender, that's their perogitive. Either way my major question is the clarity of "if an Opponent is capable of a transformation, does the deduction still apply, Tranformation used or not?" Or "If both C's actually transform, does that level the playing field and hence negate the deduction that way?" Please get back with me if I managed to confuse anyone.

If both participants use an identical transformation, it is effectively negated, as gain will be (in the case of a pair of 3x transformations) tripled (due to the increased PL of your opponent), and reduced to a third (due to your own transformation), returning it to the original specifications. An opponent simply possessing a transformation doesn't negate this, nor is it negated if they use it. It'll just give you a higher base gain to divide. If, for an example, your opponent had a 2x multiplier, and you had a 3x multiplier, and both were used, your gains would be effectively doubled (due to their increased PL), but then reduced to a third (due to your 3x multiplier). If that doesn't clear that up sufficiently, let me know. Hroefn 02:30, 25 September 2006 (CDT)

Hmm, So I think I see where this is going. The rule was implied because multiplied PL offers better gain? So the user of the transformation gets penalized but opponent has better gains, lose win? However in another case both users have same transformation level they would have outstanding gains if this rule wasn't implied, win win? So both character would reach their gain cap in one fight. Can't see why thats a problem, they can have 10x the PL rating both but they'll still have gain that doesn't roll over cap.--Allen 18:09, 25 September 2006 (CDT)

This rule was put into place because it makes sense. If you beat someone 10x your power with nothing but techs, you still produced tremendous output through limited means. If you beat someone 10x your power by making your own power higher, then you're not necessarily trying harder, you're just levelling the playing field. Pouring more gas on one fire so it's as big as the other one.
Not all rules are driven by balance. ^_^
By the way, being able to cap out with someone equal to your level every fight for like, 60-90 tech days each is a big deal. That's doubled gain, which can drastically increase the pace of power levels. If lower-end characters want to catch up to their higher-end counterparts, then they need to put down the effort like they did. James Kaider and Jade sparred every day for a month straight (or more, I forget) to get to where they are. This is the whole reason why techniques and mages (who monopolize on techs) are so popular -- a minimum of fighting effort + regular, casual RP every couple of weeks = uberness, whereas more power-based characters must put more effort forward.
--Ice 18:37, 25 September 2006 (CDT)
Your first paragraph isn't very good, Ice. PL mods ARE techs, so bumping your PL up to even with your opponent is still winning through use of techs. :) Tiryst 19:25, 26 September 2006 (CDT)

Well if you wanted to adjust gain speed the adjust it to power ranges. low levels should be relativily easy to pass through levels then mid range starts to slow down, and higher end gets even slower. Just like a normal RPG. I've noticed this back then with the gain system, high end players just become even more greater and the low end character just move very slow before they can reach high end. --Allen 19:05, 25 September 2006 (CDT)

Melee Speed/Eyesight Limitation (Rule Whose Parents Were Unwed)

Ice, I thought we were getting rid of this rule? Tiryst 12:36, 27 September 2006 (CDT)