Sahara Galirean

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Techniques

Drop the Beat
Sarah and Saria came from one child at one point in time. As a tech action that expends a base charge of stamina from each character they preform a fusion till the end of the scene. When fused both characters add their PsiPLs together to determine the fused characters strength. The fused character also has access to both Sarah's and Saria's techs. At the end of the scene gains are distributed evenly to Sarah and Saria. Drop the Beat can only be used once per day
Shattering Pitch
Saria's voice can reach such a high pitch that it shatters everything in her path. This attack is a TK attack that does double damage against both Physical non-organic defenses (Armor, stone / metal walls ect) and energy defenses. Damage is equal to the sum of the charges from each slot added to the ability (minimum 1) and moves at 75% speed. 1x per day she can modulate her pitch so far above a human's normal ability to tolerate high pitch that it stuns a character for 1 post.
Rhythem Select
Saria can set the tone for the fight. Once this technique is activated it gives a number of charges (currently 4) that Saria can use to aid herself or an ally. This ability requires a tech action and base charge of stamina to activate. After that Saria can spend a number of points a round (currently 1) to give herself or an ally one of these abilities. (She choses not the ally.) Rhythem Select requires 10% of her PL a round to sustain until all charges or used or she wishes to no longer use it. Can be used 1x a day.
  • Ritardando - Adds a slowing effect to hers or an allies attack. The slowing amount is equal to 20% of Saria's PL and lasts for 2 turns.
  • Decrescendo' - Causes Sarah to move quickly and unpredictably. Increases autokinetic movement by 25% PsiPL, plus 50% PsiPL virtual speed.