Difference between revisions of "Jakobb Hyiendis"
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;Manifest Familiar | ;Manifest Familiar | ||
− | :Jakobb creates a familiar -- an echo of his soul imprinted on a special ki ball, essentially creating an intelligent ki blast. The familiar moves independently of Jakobb's actions, at the same speed as any normal ki blast. When it touches something, the blast can choose not to explode, instead pushing with concussive force. Doing so reduces its power by half the amount of concussive force applied. The blast can also blast normally, either when touched or at any other time, which always consumes the entire remainder of their power. It can also choose to dissipate harmlessly, or return to Jakobb, where he can spend a post recycling 1 point of stamina from a familiar for every 2 power withdrawn. Familiars draw stamina, damage, and durability all from the single pool of power invested in it. Moving does not diminish this pool. Familiars can be charged like a standard ki blast. Only stamina limits the number of familiars that can be created in total, since they are simply special ki blasts. However, only one familiar can be created in a single post, and it cannot take action in the post it is created. | + | :Jakobb creates a familiar -- an echo of his soul imprinted on a special ki ball, essentially creating an intelligent ki blast. The familiar moves independently of Jakobb's actions, at the same speed as any normal ki blast. When it touches something, the blast can choose not to explode, instead pushing with concussive force. Doing so reduces its power by half the amount of concussive force applied. The blast can also blast normally, either when touched or at any other time, which always consumes the entire remainder of their power. It can also choose to dissipate harmlessly, or return to Jakobb, where he can spend a post recycling 1 point of stamina from a familiar for every 2 power withdrawn. Familiars draw stamina, damage, and durability all from the single pool of power invested in it. Moving does not diminish this pool. Familiars can be charged like a standard ki blast. Only stamina limits the number of familiars that can be created in total, since they are simply special ki blasts. However, only one familiar can be created in a single post, and it cannot take action in the post it is created. Familiars lose coherency 5 posts after they are made. |
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+ | ;Jade Sea | ||
+ | :Jade Sea causes a once-per-day, massive creeper plant to grow from under the user’s feet. The plant has it’s own PhysPL of 100% the user’s PL, which senses of Ki. It expands at 50% PhysPL speed until it reaches a 50 foot radius, or runs into obstacles that cannot simply be crawled over. After expanding for the entire post it was summoned, it can then take actions. It has six actions each post, executed by individual leaves or vines, each action possessing 10% PhysPL power, which cannot be divided into multiple actions, but can be combined for an additively stronger action (3 actions could be combined to make a 30% power action). The plant has 200% PhysPL durability, and all actions occur at 50% PhysPL speed. Individual vines can grab things, but can generally only sustain 10% PhysPL resistance/damage before they snap. Leaves cannot grab things, but can take as much durability as the plant has left. They can do such things as form a dome over the user and/or his friends to protect them, or over an enemy to keep him temporarily trapped. Leaves can reach as far as the boundary of the plant; vines can reach 20 feet beyond that in all directions, including into the ground it is planted on. The plant itself is considered immobile and attacks directed at it generally autohit unless a specific part is targeted. The plant shrivels back into the earth after 5 posts or when its durability is exhausted. The plant has a 200% PhysPL stamina pool. | ||
;Tranquility and Communion | ;Tranquility and Communion | ||
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<br> | <br> | ||
'''[[Rules:Enhanced Natural Charge|Enhanced Natural Charge]] III'''<br> | '''[[Rules:Enhanced Natural Charge|Enhanced Natural Charge]] III'''<br> | ||
− | '''[[Rules:Enlightenment|Enlightenment]]'''<br> | + | '''[[Rules:Enlightenment|Enlightenment]]''' (Good+)<br> |
==Miniskills== | ==Miniskills== | ||
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;Fading Immortality | ;Fading Immortality | ||
− | :Through profound | + | :Through profound understanding of life, Jakobb has managed to prolong his life for a very, very, very long time. This understanding has been disturbed, and he is beginning to age again, but even so, he is likely to live for several hundred more years before death "naturally" takes him, given that more violent or unfortunate ails do not take him first. |
==Biography== | ==Biography== |
Latest revision as of 23:06, 22 December 2012
Full Name: Jakobb Hyiendis
Age: 10,322
Race: Human
Status: Playtesting
Fighting Style
Unlike many ki wielders, Jakobb is not a rigorous studier of martial arts -- at least, not in the sense of engaging in fast and furious melee combat. Instead, he has spent much of his time developing the control over his actual ki energy. He acts something like a mage, communing with other life forms extensively and causing them to become powered-strength so they can aid him, as well as healing and creating potent barriers. Much of his time is also dedicated to spiritual works that do not necessarily take place during a fight; he knows many powerful rituals, and can often aid those with spiritual strength who are experiencing trouble.
Techniques
- Manifest Familiar
- Jakobb creates a familiar -- an echo of his soul imprinted on a special ki ball, essentially creating an intelligent ki blast. The familiar moves independently of Jakobb's actions, at the same speed as any normal ki blast. When it touches something, the blast can choose not to explode, instead pushing with concussive force. Doing so reduces its power by half the amount of concussive force applied. The blast can also blast normally, either when touched or at any other time, which always consumes the entire remainder of their power. It can also choose to dissipate harmlessly, or return to Jakobb, where he can spend a post recycling 1 point of stamina from a familiar for every 2 power withdrawn. Familiars draw stamina, damage, and durability all from the single pool of power invested in it. Moving does not diminish this pool. Familiars can be charged like a standard ki blast. Only stamina limits the number of familiars that can be created in total, since they are simply special ki blasts. However, only one familiar can be created in a single post, and it cannot take action in the post it is created. Familiars lose coherency 5 posts after they are made.
- Jade Sea
- Jade Sea causes a once-per-day, massive creeper plant to grow from under the user’s feet. The plant has it’s own PhysPL of 100% the user’s PL, which senses of Ki. It expands at 50% PhysPL speed until it reaches a 50 foot radius, or runs into obstacles that cannot simply be crawled over. After expanding for the entire post it was summoned, it can then take actions. It has six actions each post, executed by individual leaves or vines, each action possessing 10% PhysPL power, which cannot be divided into multiple actions, but can be combined for an additively stronger action (3 actions could be combined to make a 30% power action). The plant has 200% PhysPL durability, and all actions occur at 50% PhysPL speed. Individual vines can grab things, but can generally only sustain 10% PhysPL resistance/damage before they snap. Leaves cannot grab things, but can take as much durability as the plant has left. They can do such things as form a dome over the user and/or his friends to protect them, or over an enemy to keep him temporarily trapped. Leaves can reach as far as the boundary of the plant; vines can reach 20 feet beyond that in all directions, including into the ground it is planted on. The plant itself is considered immobile and attacks directed at it generally autohit unless a specific part is targeted. The plant shrivels back into the earth after 5 posts or when its durability is exhausted. The plant has a 200% PhysPL stamina pool.
- Tranquility and Communion
- Jakobb's Ki senses as a mortal, normally. In combat, it intensifies to normal, but spreads to all nearby lifeforms of every kind, making him almost impossible to pinpoint by it unless he is not surrounded by life.
Enhanced Natural Charge III
Enlightenment (Good+)
Miniskills
- Ki Rituals
- Jakobb can commune with a living thing's ki and administer rituals to it that can do a number of relatively minor but nonetheless impressive things, such as improving mood, dispelling stress and nerves, clearing the mind, remedying a variety of common illnesses, improving sexual potency, relieving pain, and others.
- Comprehension
- Jakobb can intimately touch (that is, a hand on the body, as opposed to fingers brushing together) a living being and commune with its soul, giving him a general impression of the being's state of mind. He can also use this to relay images and sensations to the person. Different from the direct telepathy that psions enjoy, Comprehension is mostly uncontrolled, only guided by a state of mind which either party can prepare beforehand. Lies are easily detected, as all but the very best liars instantly associate a known mistruth with a feeling of deceit, which is also transmitted. This skill requires both parties to be relaxed, and so it cannot take place in combat.
- Fading Immortality
- Through profound understanding of life, Jakobb has managed to prolong his life for a very, very, very long time. This understanding has been disturbed, and he is beginning to age again, but even so, he is likely to live for several hundred more years before death "naturally" takes him, given that more violent or unfortunate ails do not take him first.
Biography
Wars have come and gone, power wielders rose and fell. Some great powers ruled over others and were vanquished. Others stuck around and ruled from behind the curtains. At the source of it all was power, and before power levelled mountains, threatened planets, and obliterated existence itself, it was carefully nurtured from infancy, developed and researched by especially skillful and ingenious mortals. The power of Ki was born from martial arts, as it was that sacred tradition that tought men the self-discipline and mentalization necessary to call upon their own souls to aid their bodies. It is, thus, no surprise today that almost every wielder of Ki relies on this association for conducting physical fights in physics-defying conditions. As this style of ki exploitation became more popular and spread, the monks who helped discover the secrets of these techniques warned that it was important for a soul to remain well-rounded, and not only seek conflict. For the most part, teachers of ki-wielders and other martial arts have expressed this by reminding their students that their teachings were only to be used for self-defense, and never to attack, but this misses the fundamental lesson the monks hoped to teach; that there was more to ki than simply making one's body great. This was not only true for combat, but for everyday, peaceful situations.
Ki is a force of life, chaos, and potential. It not only allows people, animals, and plants to live and thrive, but it connects them. Those who study and understand this principle can soon easily understand things about the natural world and themselves that science has not yet begun to approach. True masters of the living Ki can not only make glowing bombs out of their energy, but can give it a life of its own, can make plants grow wild and animals rise to their defense. Beyond combat, a deep and intrinsic connection to Ki allows a person to extend their life for a considerable period, purge illnesses and curses, understand the innate nature of others, and, with patience, it can allow one to alter and mold the very underpinnings of Ki, amplifying its flow where it is needed and denying it to places where it may be used in an undesirable way. Unfortunately, this spectrum of practice and tradition does not appeal as much to the common practitioner of martial arts of wielder of ki, as it requires a person to modify their entire lifestyle. One cannot fully understand Ki without unifying their own Ki with the world around them -- a profound phenomenon that even the most dedicated of Ki masters find all but impossible. Some would call it "Enlightenment" or "Zen". Of course, it doesn't really matter what people call it, as words are meaningless to a Ki master.
Jakobb Hyiendis is one of the founding monks who developed Ki as it is now known, as well as the deeper rituals. He is extremely old -- possibly the oldest Human alive -- though he only looks to be on the cusp of old age. His dedication to the art of Ki forces him to be a hermit in the woods west of West City, where he lives peacefully and contently, and occasionally travels the world. Whatever family he may have had died long ago, and he generally eschews forming any lasting connections to people, lest he derail his meditations. His fellow monks, with rare exception, either died trying to reach Enlightenment -- literally forcing their souls so far out of their bodies that the connection between them ended -- or resigned themselves to what they managed to achieve, and allowed natural causes to take them. Jakobb has endured this lonesome lifestyle for more than ten thousand years, because it was made his duty to watch over the evolving world to ensure that it continued its natural cycle, and that the many dark secrets that have been sealed away are never unsealed. In this last pursuit, he failed, when demons effected the escape of the vessel of evil, Yakeoni, from the prison that Jakobb and his fellows bound.
As a result, Jakobb has been slowly losing his connection to Ki. He resorts to alcohol to find contentment in a world that he is constantly reminded he failed, and now he finds that forming connections to the world of men may be impossible to avoid. Already, he has noticed the tendrils of age beginning to set in. He may not have been able to save the world that once was, but the growing disbalance in his Ki demands addressing. He worries that even after all of these long, long years of careful tradition and ritual, he will not be able to join his peers as part of the living Ki, when death finally claims him. Can he do anything about it?
Previous Incarnations
Jakobb Hyiendis was formerly two different people, who didn't pan out very well:
- Jakobb was originally a big game hunter from Westphalia, who specialized in killing massive creatures. He was a lecher, a chauvinist, and a realist, which made him very unpopular amongst most civilized power wielder groups.
- After that, Jakobb was an elf who decided to voyage beyond his homeland, at the risk of alienating himself from his own people. While he never accomplished any kind of real power, he managed to befriend Chadisekhar and meet Alothin and was granted permanent residence at the Sanctuary before being retired.