Difference between revisions of "Rules:Battlemind"
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'''Name''': Battlemind <br> | '''Name''': Battlemind <br> | ||
'''Class''': Minor Race <br> | '''Class''': Minor Race <br> |
Revision as of 00:10, 3 May 2013
Work in Progress
Name: Battlemind
Class: Minor Race
Tech Bias: Neutral
Available Power Types: Any
History and Background Page: Tephra
Major Racial Advantages:
- Advanced Mental Lore: While researching Aggressive Mind, Basic Teleport, Cerebrothreading, Defensive Mind, Enhanced Auto-Kinetic Movement, Enhanced Passive Defense, Enhanced Psionic Senses, Enhanced Telekinetic Speed, Expanded Sphere of Influence, Inertial Sump, Multitask, Spatial Reach, TK Hone, Trance, Battleminds gain two techdays for every one techday invested. This may also apply to other techniques at the sole discretion of the applications staff.
Minor Racial Advantages:
Major Racial Disadvantages:
- Glyphs of Thought: Power manifests outwardly as floating symbols around the head of the Battlemind. These symbols can be attacked. Despite sharing durability with the Battlemind if these symbols are struck the Battlemind suffers an immediate concentration vs damage to maintain (damage dealt specifically to the symbols gain a nullifier esque bonus when calculating concentration threshold), or use any focus actions on the following turn; charges held will be lost, etc.
Minor Racial Disadvantages:
- Power Type Specialization: Any power distributed to Ki or Magic is halved (it takes 2 PL of gain to get 1 PL of Ki or Magic).