Difference between revisions of "Rules talk:Conquest"

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Do you have a quantitative system for this, or is it pretty much at staff discretion? [[User:Tiryst|Tiryst]] 15:32, 12 February 2008 (PST)
 
Do you have a quantitative system for this, or is it pretty much at staff discretion? [[User:Tiryst|Tiryst]] 15:32, 12 February 2008 (PST)
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:I do have something resembling a quantitative system in mind (or at least pseudo-quantitative), but it really needs to be tested before being set -- thus the shift to playtest mode from in construction. As it'll be staff-tracked anyway, though, it doesn't really need to be published. [[User:Alothin|Hroefn]] <sup>'''[[User_talk:Alothin|T]]'''</sup> 15:38, 12 February 2008 (PST)

Latest revision as of 16:38, 12 February 2008

Woa, woa, woa. Is this rule implying that people can forcibly remove control of a territory from another player? Or is this Conquest rule set just to be applied to territory that as of yet has not been taken? It doesn't seem fair that a player takes the time and patience to build something for a group of IC maurading invaders to just steal it away. What is this rule capable of?--Vraeyda 15:07, 3 January 2008 (PST)

Yes, it is possible. However, when I expand the rules fully, it'll be seen that player-owned territories (versus staff-owned territories such as Cardinal) will involve the player in the defense of them, giving them a significant opportunity to defend against invaders -- tying in with, in the case of D'hennexian territories, the boosted/static characters granted to them. Hroefn T 17:04, 3 January 2008 (PST)

Do you have a quantitative system for this, or is it pretty much at staff discretion? Tiryst 15:32, 12 February 2008 (PST)

I do have something resembling a quantitative system in mind (or at least pseudo-quantitative), but it really needs to be tested before being set -- thus the shift to playtest mode from in construction. As it'll be staff-tracked anyway, though, it doesn't really need to be published. Hroefn T 15:38, 12 February 2008 (PST)