Mary Stalwart
Full Name: Mary Stalwart 1AA9
Age: 22
Race: Human
Status: Reprocessing
Contents
Fighting Style
Over the years, Mary has matured some. The once bubbly and whimsical gunfighter has become a proud Cardinalian soldier for the Ranger Guard division. Stalwart bears her choice elements of the Guard's equipment and uses them to great effect. Whatever she can't requisition, she simply crafts by harmlessly harvesting billions of molecules lying around her and fashioning them into something useful with her nanobot network. She enjoys fighting with guns but is fairly capable in melee as well.
Techniques
- OE-6 Ocular Implant
- Mary's left eye has been replaced by an implant that allows her superior visual reception. During normal operation, it renders extremely high-resolution, zoomable optics, and identifies significant sources of the major power types -- Ki, Magic, and Psionic. It can be modulated with a technique action to analyze and identify up to five different kinds of energy signatures at a time, from a gamut of the common powered signatures to radiations such as heat, electromagnetism, and various other varieties, for five posts. This also permits her to pick up energy residues. Anything displayed in her implant can be followed up to her normal eyesight values, so long as they are within her sight.
- Gravitic Sensors
- Activated state pierces 100% PhysPL in stealth/cloaking techs.
- Gravitic Sensors
- Nanofab Fulleroferrocene Knife
- Creates a Bowie-style knife which can absorb 50% PhysPL in damage. Multiple knives can be made, each requiring a process (PhysPL) slot. The first knife made only requires natural charge in stamina. Each knife afterwards costs equal to the knife's durability. Mary can also reconstitute a knife she is holding, dissolving it and restoring 20% PhysPL stamina.
- Design Theta-9 High-Impact Handarms
- This technique requires a natural charge to activate. It creates a pair of handguns that share their user's physical durability.
- These guns can each fire between one and four times per process dedicated to them, to a maximum of six times per gun per post, before they must be reloaded between posts as a free action. These are the only properties of the guns that are distinguished between them. All other properties are shared.
- The guns, when fired, produce up to a total of 30% PhysPL in additional concussive force, per process applied to firing them. Concussive force on any one attack cannot exceed the damage invested. Damage is a division of natural charges from processes. Speed default is 100% PhysPL, but shots are ineffective from further than 25 feet away.
- Should one or both guns be disarmed and/or destroyed, this technique can be activated again to create one or two more guns (one at half stamina price, but only after initial full activation).
- Suppressive Fire
- Using this technique, Mary dedicates at least one process (and can dedicate as many processes as she has available and stamina for) and begins firing her weapon(s) rapidly on one player character, declared villain, battle-level adventure boss, or plot boss per slot dedicated, or up to three declared villain minions or adventure minions per slot dedicated. Each slot consumes 30% PhysPL in stamina. All targets selected by this technique must be within a 90-degree by 100 foot firing arc in front of Mary, which expands outward from her at her normal speed of fire. It is considered a streaming technique.
- Targets hit by Suppressive Fire take 20% PhysPL damage, and have their bodily speed and ranged attacks reduced by 50% PhysPL in speed so long as they remain exposed (as in, not protected by a durability not anchored to them) to the firing arc, which can be adjusted with consecutive posts.
- Suppressive Fire's targets can be changed on different posts, so long as the firing arc can still include them. All damage and speed of this technique is affected by Weapon Proficiency in whichever weapon(s) Mary uses.
- Advanced Retrofit
Last Use: March 14th, 2013
- To activate this technique, Mary must be holding one or more ranged weapons that can be used together in the same post. If holding multiple weapons that cannot be used together in a single post, Mary must choose one.
- Once activated with one process, Mary temporarily modifies the weapon(s) she holds so that her PhysPL is considered doubled for the purposes of firing it. Only Mary can benefit from this modification. The modifications stop working after 3 posts, and cannot be activated again for one week.
- Leadership
- Leadership is an open-ended technique that allows its user to issue orders or directions to comrades with a tech action, providing them with a selection of a variety of buffs so long as they are following those orders or directions and so long as the user maintains the connection, which costs the user 10% TotalPL across all stamina pools every round it is taken advantage of. The order or direction given must be at least somewhat specific; “Fight the bad guy” is not specific enough, but “Take out its eyes!” could be. Additionally, the user must be able to see, psionic-grade sense, or otherwise monitor the progress of the recipient as the order is carried out. If Leadership is ever taught, it can never affect another person with Leadership, and multiple Leadership buffs cannot take effect on the same character in the same post.
- There is only one option for buffing. The buffing option is to provide the equivalent of general proficiency to a character, giving a 25% user’s TotalPL damage/strength boost and a 25% user’s TotalPL virtual speed boost to actions directly related to the order. The recipient does not need to have a weapon to receive this buff, and the full damage amount is still reduced from the recipient’s stamina pools. The recipient may not exceed his or her charge cap by way of this technique.
General Weapon Proficiency (Ranged)
Basic Legion Training
RMR-9 Assault Rifle
- Safeshot Module
- High-end Aperture
Power Restraints
Encapsulation Gun
Combat Armor
Multitask I
Enhanced Eyesight I
Physical Template
Power Type Basis: Psionic
Fluff: Due to extensive cybernetic enhancement, Mary's physical abilities far outstrip a normal human's, despite not possessing any unusual muscular tone. Digitalized brain lobes have added thousands of powerful computer cores to her subconscious and conscious minds, allowing her to not only perform tasks much more quickly and accurate than a normal person, but also to perform multiple tasks at the same time on a scale that would drive a normal person crazy. This permits her all the expanded sensory, processing, and locomotive function of a psion with the added advantage of having a supercomputer in her brain at all times.
Major Benefits
- Slot charge is 30% power instead of 20%.
- Autokinetic speed is 50% power, except for during flight (defaults to 25%)
- Power cannot be sensed.
- Each positive virtual speed effect, or positive skill/accuracy related effect (such as proficiency damage buff) applied to Mary is boosted by 25% power.
Minor Benefits
- Immune to psychic disruption. Psions don't even feel her mind, and cannot read her emotions.
- Can communicate on a digital level with computers. Can create techniques similar to psionic mental disruption, but for computers and AIs instead of brains.
- Can communicate over many different kinds of technological broadcast mediums, such as radio and subspace, without additional equipment.
- Can assemble any non-living item from collected atoms, given time and tools necessary to analyze it. Technique-level items require technique research to create.
- Can create techniques based on implants and nanotechnology.
Major Drawbacks
- Ki-style defense (200% power) instead of Passive Defense.
- No Sphere of Influence.
- No telekinetic gimmes.
- No inherent sensing of any kind.
- Start with two slots (called processes) instead of three. Can still use Multitask to increase.
- Cannot charge gimmes.
Minor Drawbacks
- Susceptible to computer-based disruption. (200% power resistance)
- Cannot receive or transmit telepathic messages of any kind.
- If Mary ever learns how to use Ki, she will only get an extra natural charge for ki-energy based actions -- physical actions can only draw either from her PhysPL or her KiPL each post.
Biography
Mary is a scout for a drifter colony of Humans who have existed apart from Earth's Human race for so long and from such a great distance that neither race has any recollection that they ever had contact with one another. Mary's mission was to find a new, permanent home for her colony's people. However, she had been launched in stasis at some point during near when the Null ripped the universe to pieces, and as such, her telemetry has been severely damaged and flung wildly off course. Such has always been a common fate for drifter scouts, since the universe is just generally an unpredictable place to travel in, and like most colonial scouts, Mary had accepted the possibility that she may never, ever see her friends and family again when she volunteered for the assignment.
Like many of her people (especially those in military professions, like hers), Mary is augmented throughout her entire body with cybernetic components. Her skeleton has been gilded with a robust metal alloy. Her nervous system is continuously optimized and refined by a system of nanites. Technology is as natural to her as emotion, for her brain is, by and large, organic. There are hundreds of computer processors that support and supplement Mary's brain, even replacing certain parts of it, but even in her culture, the brain is a sacred organ that can never be wholly replaced by technology. She has been redesigned to be both ruthlessly unstoppable to her enemies and compassionate as only a Human can be for those she cares for.
It took some time for Mary to adapt to Earth, but once she did, she quickly found herself in good company when she joined the Cardinalian military. It recalled her previous military training, and she soon became one of the corps's star soldiers. She was often at the head of a squad on recon missions, or working with technology. In her short service she was decorated multiple times for bravery and leadership. She helped integrate much of the military procedures from her drifter colony into Cardinal's tactical command, vastly increasing response time and efficiency of missions. When the Ranger Guard was put back into action, she was among the first in their own people to be tapped for a transfer, and she took it gladly, despite a drop in rank. She now looks forward to doing some good for planet Earth, since she has calculated the likelihood of her drifter colony finding her at beyond astronomical odds.