Difference between revisions of "Rules talk:Cerebrothreading"

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Yeah I was going to have my TC psion have it but when i realized how expensive it was i decided on other things.  Perhaps only adding 50% to the total stamina cost instead of doubling it.  that could create a cheaper alternative... [[User:Lordarikel|Lordarikel]] 14:01, 24 September 2007 (EDT)
 
Yeah I was going to have my TC psion have it but when i realized how expensive it was i decided on other things.  Perhaps only adding 50% to the total stamina cost instead of doubling it.  that could create a cheaper alternative... [[User:Lordarikel|Lordarikel]] 14:01, 24 September 2007 (EDT)
  
I might have eventually taken it, if I couldn't think of anything [i]better[/i] to do... It might prove useful for someone with a split Psi/something else PL, or a character that's established enough to have enough useable techs to make it worthwhile.  Psi is already pretty draining on the stamina, though.  It'd be of limited use.  I like the idea of lowering the stamina hit, but making the tech more costly to learn.  There's also lowering the stamina hit, but limiting usage per day/fight? [[User:Lampdevil|Lampdevil]] 14:45, 24 September 2007 (EDT)
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I might have eventually taken it, if I couldn't think of anything <i>better</i> to do... It might prove useful for someone with a split Psi/something else PL, or a character that's established enough to have enough useable techs to make it worthwhile.  Psi is already pretty draining on the stamina, though.  It'd be of limited use.  I like the idea of lowering the stamina hit, but making the tech more costly to learn.  There's also lowering the stamina hit, but limiting usage per day/fight? [[User:Lampdevil|Lampdevil]] 14:45, 24 September 2007 (EDT)

Revision as of 11:47, 24 September 2007

This tech sucks. Barring plot characters (who don't really earn it), I'm unaware of anyone else who's taken it. I'm looking for suggestions on ways to make it a more feasible technique while keeping the cost reasonable. Obviously, the doubling of the stamina cost for the two techniques makes it a very expensive move, and scaling that back would dramatically increase its usefulness -- and also its TD cost. Suggestions of other mitigating limits would be useful. Hroefn T 13:43, 24 September 2007 (EDT)

Yeah I was going to have my TC psion have it but when i realized how expensive it was i decided on other things. Perhaps only adding 50% to the total stamina cost instead of doubling it. that could create a cheaper alternative... Lordarikel 14:01, 24 September 2007 (EDT)

I might have eventually taken it, if I couldn't think of anything better to do... It might prove useful for someone with a split Psi/something else PL, or a character that's established enough to have enough useable techs to make it worthwhile. Psi is already pretty draining on the stamina, though. It'd be of limited use. I like the idea of lowering the stamina hit, but making the tech more costly to learn. There's also lowering the stamina hit, but limiting usage per day/fight? Lampdevil 14:45, 24 September 2007 (EDT)