Rules talk:Cerebrothreading

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Revision as of 11:45, 24 September 2007 by Lampdevil (Talk | contribs)

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This tech sucks. Barring plot characters (who don't really earn it), I'm unaware of anyone else who's taken it. I'm looking for suggestions on ways to make it a more feasible technique while keeping the cost reasonable. Obviously, the doubling of the stamina cost for the two techniques makes it a very expensive move, and scaling that back would dramatically increase its usefulness -- and also its TD cost. Suggestions of other mitigating limits would be useful. Hroefn T 13:43, 24 September 2007 (EDT)

Yeah I was going to have my TC psion have it but when i realized how expensive it was i decided on other things. Perhaps only adding 50% to the total stamina cost instead of doubling it. that could create a cheaper alternative... Lordarikel 14:01, 24 September 2007 (EDT)

I might have eventually taken it, if I couldn't think of anything [i]better[/i] to do... It might prove useful for someone with a split Psi/something else PL, or a character that's established enough to have enough useable techs to make it worthwhile. Psi is already pretty draining on the stamina, though. It'd be of limited use. I like the idea of lowering the stamina hit, but making the tech more costly to learn. There's also lowering the stamina hit, but limiting usage per day/fight? Lampdevil 14:45, 24 September 2007 (EDT)