Rules talk:Cerebrothreading

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Revision as of 17:52, 24 September 2007 by Tiryst (Talk | contribs)

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This tech sucks. Barring plot characters (who don't really earn it), I'm unaware of anyone else who's taken it. I'm looking for suggestions on ways to make it a more feasible technique while keeping the cost reasonable. Obviously, the doubling of the stamina cost for the two techniques makes it a very expensive move, and scaling that back would dramatically increase its usefulness -- and also its TD cost. Suggestions of other mitigating limits would be useful. Hroefn T 13:43, 24 September 2007 (EDT)

Yeah I was going to have my TC psion have it but when i realized how expensive it was i decided on other things. Perhaps only adding 50% to the total stamina cost instead of doubling it. that could create a cheaper alternative... Lordarikel 14:01, 24 September 2007 (EDT)
I might have eventually taken it, if I couldn't think of anything better to do... It might prove useful for someone with a split Psi/something else PL, or a character that's established enough to have enough useable techs to make it worthwhile. Psi is already pretty draining on the stamina, though. It'd be of limited use. I like the idea of lowering the stamina hit, but making the tech more costly to learn. There's also lowering the stamina hit, but limiting usage per day/fight? Lampdevil 14:45, 24 September 2007 (EDT)
Actually, the technique doesn't allow you to use any two techs -- it specifies two psionic techniques. Hroefn T 20:09, 24 September 2007 (EDT)
It might be worth considering allowing this to allow the character to nominate two specific psionic techs, which can subsequently be linked through the Cerebrothreading. Make it an issue of specificity, rather than frequency of use. Tiryst 20:52, 24 September 2007 (EDT)